<noinclude>
jDoom|(TBC)
jDoom|1.15.0-beta5.1|1.15.0-beta6|1.15.0-beta7
</noinclude>
The focus of Beta 6 is on updating API usage to the latest version Doomsday. The other main goal is improvements to multiplayer, both in getting rid of gameplay glitches and introducing new features to make multiplayer games more enjoyable.
Planned changes and new features
Planned fixes
The following planned fixes are listed in a rough order of priority. Beta 6 will include as many of these as we can implement in the allotted time.
More multiplayer fixes.
See your own chat messages in the HUD.
Chat input should not overlap HUD messages.
Firing weapons must be clientside: damage to other players.
Use
S_StartSoundEx
when a client plays a sound locally, but the server should make sure the sound is heard by all others as well. Weapon firing action functions (should be mostly OK).
Completed Work
New Features
Fixes
-
Using the auto-hiding HUD; it would be hidden when not running in full-screen mode.
Using the auto-hiding HUD; it would be hidden instantly when changing from a windowed mode to full-screen. The HUD auto-hide timer is now reset during this change.
Flying creatures would rise/fall, tracking the player even when a camera.
Handling of the compatibility option, “neverhangoverledges” was inverted. This meant that the default behavior was that of BOOM and not DOOM. For example, the sergeants in E1M1, below the armor in the room with the twin tech pillars; were able to climb the stairs to get at the player.
Support for DOOM v1.09 save games was broken.
Changes