Values for Doom
When using the Doom Plugin, the following values can be edited in a Values definition:
Syntax
Values
{
Player {
Health = "0";
Max health = "0";
Health limit = "0";
Weapon = "<weaponnumber>";
Green armor = "0";
Blue armor = "0";
Max ammo {
<ammoname> = "0";
};
Clip ammo {
<ammoname> = "0";
};
Init ammo {
<ammoname> = "0";
};
};
AI {
Infight = "0";
};
Weapon Info {
<weaponnumber> {
Type = "<ammoname>";
Per shot = "0";
Owned = "0";
Static = "0";
Up = "<stateid>";
Down = "<stateid>";
Ready = "<stateid>";
Atk = "<stateid>";
Flash = "<stateid>";
};
};
}
Player
There may be multiple Player blocks per Values definition, later definitions override earlier ones.
- Health
- Initial health. Default value is 100.
- Max health
- Maximum health. Default value is 100.
- Health limit
- Absolute health limit. Default value is 200.
- Weapon
- Weapon the player will be spawned holding (see reference table below).
- Green armor
- How many armor points a green armor gives when picked up. Default value is 100.
- Blue armor
- How many armor points a blue armor gives when picked up and also the maximum ammount of armor the player can have. Default value is 200.
- Max ammo
- Maximum amount of ammo that the player can carry. Remember that this will be doubled by a back pack pickup.
- Clip ammo
- Amount of ammo given in a clip. In DOOM, small ammo items give two clips, large ammo items give five clips, dropped weapons give one clip and found weapons give two clips.
- Init ammo
- Amount of ammo given when player is spawned
AI
There may be multiple AI blocks per Values definition, later definitions override earlier ones.
- Infight
- 1 = Enable Mosnter in-fighting (ie Imps attacking Imps).
Weapon Info
There may be multiple Weapon Info blocks per Values definition, later definitions override earlier ones. A Weapon Info block begins with the number of the weapon that is to be configured (see reference table bellow).
- Type
- Type of ammo this weapon uses. Must be a valid ammo name (see reference table bellow).
- Per shot
- How many rounds per shot.
- Owned
- If this is “1” the player is given this weapon when spawned.
- Static
- Setting this to “1” will prevent the lowering/raising of the weapon when switching (e.g., if a weapon model has raise/lower animations). However the weapon will still take the same amount of time to switch as the raise/lower animation would take.
- Up
- State while raising.
- Down
- State while lowering.
- Ready
- State while ready/idle.
- Atk
- State when beginning an attack.
- Flash
- State when fully bright.
Reference Tables
Weapon Numbers
In DOOM the weapon numbering is as follows:
Number | Weapon name |
0 | Fists |
1 | Pistol |
2 | Shotgun |
3 | Chaingun |
4 | Rocket Launcher |
5 | Plasma Rifle |
6 | BFG |
7 | Chainsaw |
8 | Super Shotgun |
Ammo names
In DOOM the following ammo types are defined:
Ammo name |
Noammo |
Clip |
Shell |
Cell |
Misl |