Class = explode
Kills the activator. This is done by calling the P_ExplodeMissile()
routine, which basically kills a [[thing]] by changing its [[state]] to the [[death_state]] of the [[thing_type]].
===== Example =====
Line Type {
ID = 5030
Comment = "Kill the player if crossed"
Flags = player_cross
Flags2 = when_act | any
Class = explode
Count = 1
}
When the player crosses the line, he is killed.