====== Explode (XG class) ====== Class = explode Kills the activator. This is done by calling the P_ExplodeMissile() routine, which basically kills a [[thing]] by changing its [[state]] to the [[death_state]] of the [[thing_type]]. ===== Example ===== Line Type { ID = 5030 Comment = "Kill the player if crossed" Flags = player_cross Flags2 = when_act | any Class = explode Count = 1 } When the player crosses the line, he is killed.