<- 1.9.0-beta6.4 ^ Versions ^ 1.9.0-beta6.6 -> ====== Version 1.9.0-beta6.5 ====== 5th patch release for Beta 6. #@Release_HTML~2009-07-31,1.9.0-beta6.5,1.9.0-beta6.5~@# ===== Fixes ===== ==== Engine ==== * Rendering bug that caused masked walls to be drawn as solid single-color walls (particularly with modern ATI drivers). * The abbreviated command line option //-d// (the short form of //-defs//) for loading [[ded]] files not working. * Spherical particle spawning http://sourceforge.net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099 * "Doomsday corrupts jDoom.cfg" http://sourceforge.net/support/tracker.php?aid=2818719 ==== Games ==== === DOOM === * Missing Mastermind in E3M8 http://sourceforge.net/tracker/?func=detail&aid=2824592&group_id=74815&atid=542099 * Original DOOM bug which would only consider the first weapon bound to a weapon slot when drawing the statusbar, "owned weapon" display. Added [[cvar]] [[hud-status-weaponslots-ownedfix]] to control this change in behaviour (default is enabled). ===== Changes ===== ==== Engine ==== * Unix: When running in windowed mode, the mouse is released from the game window when the Control Panel (or any other Doomsday UI screen) is open. ==== Dependencies ==== * Win32: Updated SDL_mixer 1.2.7 → 1.2.8. * Win32: Updated SDL_net 1.2.6 → 1.2.7. * Win32: Compiling against DirectX SDK from March 2009.