This article describes the directory hierarchy as it appears to the engine at runtime. bin/ data/ / auto/ # Special auto-load folder detailtextures/ flats/ lightmaps/ models/ music/ sfx/ textures/ patches/ defs/ / auto/ # Special auto-load folder run/ # set with -userdir {{note|Most of this structure is configurable with [[command_line_option]]s (such as {{arg|texdir}}).}}