====== Add-on bundle ====== An //addon// bundle is a [[modding:addon_format|format]] first introduced by [[:Snowberry]]. As a regular folder, such bundles are designed to be easy to produce, requiring no specialist tools (only a text editor, for writing [[Info]] metadata). ===== Anatomy ===== The high-level structure of an //.addon// is as follows: name.addon / | contents / | data / | defs / | info | readme.html The folder name is suffixed with **.addon**. This "extension" is required so that addon bundles can be easily recognized. ==== Metadata ==== A couple of files inside the bundle have a special meaning: [[info]] (required, plain text file) Describes what the addon does/contains (known as metadata). This is analogous to the use of //Info// in a [[addon_box|Box (Addon)]]. Note the lack of an extension in the name. [[snowberry]] [[snowberry_configuration_file|configuration definition]]s may be included (for example, defining new addon-specific options and/or text translations). readme.html (optional, HTML document) Rich-formatted description of the addon. [[html|HTML markup]] is used for structure and styling, to make it easier to read. If present this description is used instead of that specified in the Info file (with the readme property). {{note|[[snowberry]] presents both plain text and HTML formatted metadata in the Help Panel, when the addon is highlighted in the Addons tab.}} contents/ (required, folder) All the contents of the bundle should be placed here. TOC?? Now obsolete? --danij (talk) 01:30, 15 May 2015 (BST) ==== Definitions ==== defs/ (optional, folder) The place for [[ded]] definition files. These will be **loaded automatically** when the bundle is loaded by Doomsday. ==== Data ==== data/ (optional, folder) The place for data files, including [[pk3]]s, [[wad]]s and [[modding:lmp]]s. These will be **loaded automatically** when the bundle is loaded by Doomsday. ===== Example ===== [[info]] metadata file for //"Amaze-DOOM"// (Episode One) by Mod-O-tron-2000! (-not a real mod): name: Amaze-DOOM Episode One provides: doom-mod-levelset component: game-jdoom language english ( version: 6.01 summary: Amazing DOOM maps that blow the bloody doors off! contact: http://www.moddingworld.com author: Mod-O-tron-2000 copyright: 2015 license: Do what you will, I don't care readme: Prepare for bewildering amazement and unparalleled levels of DOOMy goodness ) Place the above Info file and all the files belonging to episode one, in a [[pk3]] with a name of your choosing, for example **episodeone.pk3**: episodeone.pk3 / | info | lights.ded | main.ded | particles.ded | weapons.ded | weapons.wad | ... That is it. You now have a compatible add-on. {{note|Mods comprised of multiple sub-components may be packaged into a [[addon_box|Box (Addon)]].}} ===== See also ===== * [[Addon format]] * [[Addon box]] * [[Info]] * [[Metadata]]