====== Values for Doom ====== When using the Doom Plugin, the following values can be edited in a Values definition: ===== Syntax ===== Values { Player { Health = "0"; Max health = "0"; Health limit = "0"; Weapon = ""; Green armor = "0"; Blue armor = "0"; Max ammo { = "0"; }; Clip ammo { = "0"; }; Init ammo { = "0"; }; }; AI { Infight = "0"; }; Weapon Info { { Type = ""; Per shot = "0"; Owned = "0"; Static = "0"; Up = ""; Down = ""; Ready = ""; Atk = ""; Flash = ""; }; }; } ==== Player ==== There may be multiple Player blocks per Values definition, later definitions override earlier ones. ; Health : Initial health. Default value is 100. ; Max health : Maximum health. Default value is 100. ; Health limit : Absolute health limit. Default value is 200. ; Weapon : Weapon the player will be spawned holding (see reference table below). ; Green armor : How many armor points a green armor gives when picked up. Default value is 100. ; Blue armor : How many armor points a blue armor gives when picked up and also the maximum ammount of armor the player can have. Default value is 200. ; Max ammo : Maximum amount of ammo that the player can carry. Remember that this will be doubled by a back pack pickup. ; Clip ammo : Amount of ammo given in a clip. In DOOM, small ammo items give two clips, large ammo items give five clips, dropped weapons give one clip and found weapons give two clips. ; Init ammo : Amount of ammo given when player is spawned ==== AI ==== There may be multiple AI blocks per Values definition, later definitions override earlier ones. ; Infight : 1 = Enable Mosnter in-fighting (ie Imps attacking Imps). ==== Weapon Info ==== There may be multiple Weapon Info blocks per Values definition, later definitions override earlier ones. A Weapon Info block begins with the number of the weapon that is to be configured (see reference table bellow). ; Type : Type of ammo this weapon uses. Must be a valid ammo name (see reference table bellow). ; Per shot : How many rounds per shot. ; Owned : If this is "1" the player is given this weapon when spawned. ; Static : Setting this to "1" will prevent the lowering/raising of the weapon when switching (e.g., if a weapon model has raise/lower animations). However the weapon will still take the same amount of time to switch as the raise/lower animation would take. ; Up : [[State]] while raising. ; Down : [[State]] while lowering. ; Ready : [[State]] while ready/idle. ; Atk : [[State]] when beginning an attack. ; Flash : [[State]] when fully bright. ===== Reference Tables ===== ==== Weapon Numbers ==== In DOOM the weapon numbering is as follows: ^ Number^ Weapon name | | 0| Fists | | 1| Pistol | | 2| Shotgun | | 3| Chaingun | | 4| Rocket Launcher | | 5| Plasma Rifle | | 6| BFG | | 7| Chainsaw | | 8| Super Shotgun | ==== Ammo names ==== In DOOM the following ammo types are defined: ^ Ammo name | | Noammo | | Clip | | Shell | | Cell | | Misl |