====== Environment ====== An **Environment** defines a group of characteristics for various purposes in a map, such as the audio characteristics used to generate the 3D sound stage. Presently the engine predefines the following named environments: ^ Id ^ Reverb Characteristics ||| | | Volume Mul| Decay Mul| Damping Mul | ^ Metal | 100%| 100%| 10% | ^ Rock | 80%| 60%| 40% | ^ Wood | 30%| 20%| 80% | ^ Cloth | 2%| 2%| 100% | ====== See also ====== * [[ded:Texture Environment]] * [[ded:Material]]