====== Reflection cube map asset ====== asset texture.reflect.map01 { interior.path = "indoors.png" exterior.path = "outdoors.png" } ===== Asset metadata ===== ^ Variable^ Description | | ''path''| Image file to use as the reflection cube map for both interior and exterior spaces. Use this as a convenience if there is no need to separate between interior and exterior spaces. | | ''interior.path''| Image file to use as the reflection cube map for interior spaces. | | ''exterior.path''| Image file to use as the reflection cube map for exterior spaces. | ===== Interior vs. exterior ===== Doomsday will use the exterior reflections for objects in sectors that have a sky ceiling or floor. Otherwise the interior reflections will be used. ===== Cube map layout ===== * 6x1 faces in a single image, with the order -x, +z, +x, -z, -y, +y. * Each face must have the same size. {{file:cubemap.jpg}}