Fulltext results:
- 1.9.0-beta6
- h very different dimensions and/or offsets. === XG === * Use sound played when the player crosse... XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the playe... 045&group_id=74815). * Giving armour using the XG power line type would only work as expected if th... ces for the other modes incremented by one. === XG === * Thinking for [[xg_line_type]]s and [[xg
- detailed_list_of_changes_in_doomsday_version_1.10
- r deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref_line_tagged|line_tagged]] references). * XG: Intermittent read access violation. * Heretic: Errant Firemace spawning/repositioning. * Hexen: Mi
- 1.9.0-beta6.9
- tial infinite loop in wall slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/index.php?func=detail&ai... ail&aid=2578612&group_id=74815&atid=542099 ==== Heretic ==== * Non-working ambient sounds. http://sou... ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, no
- 1.9.0-beta6.1
- ail&aid=2646364&group_id=74815&atid=542099. === XG === * Fixed: "A couple of broken XG classes" (http://sourceforge.net/tracker2/?func=detail&aid=26... nges on [[sidedef]] [[surface]]s as a result of [[xg]]'s automatic switch swapping broken. In addition... en floor and ceiling. This fixes an issue seen in Heretic E1M2 where the Undead Warriors hidden behind a on