y in an interaction.
==== Examples ====
* [[xg:line_type_examples|Line Type examples]]
* [[xg:sector_type_examples|Sector Type examples]]
* [[xg:colored_xg_sector_lighting_example|Sector light color examples]]
* [[howto:combination_lock|How to create a combination lock]]
==== Reference guides ====
* [[xg:class|Line classes]]
when some other triggering condition occurs. Some examples of line classes include [[xg:class:plane_move|Move Plane]], [[xg:class:end_level|End Level]], and [[xg:class:wall_texture|Change Wall Texture]].
Line types are a fundamental building block of XG. Please see the [[:xg|XG reference guide]] for more information about how to use line types.
====== Sector Type (DED, XG) ======
A //Sector Type// definition specifies the properties of a generalized sector type, for use with the [[:XG]] system. XG is a complex topic, with many core concepts which the mod author must be familiar with i... n order to use the system effectively. See the [[:xg|reference guide]] for further information.
====== XG sector lighting examples ======
A [[xg:sector_type|XG sector type]] can be used to define different colored lights/tints within a sector.
===== About XG value functions =====
To begin with this will l
====== Function script (XG) ======
//XG functions// are functions in a mathematical sense. They evaluate to a number that might change as time goes by. XG functions are strings. Some characters are interp... offset can be specified in the type definition.
^ Function^ Meaning |
| ''zaN'' | Interpolate f
her ways in which connectivity may be defined. An XG [[xg:class:end_level|End Level]] line type, for example. In any case, the target map must still be in... === Syntax =====
===== Examples =====
Doom's first episode, "Knee-Deep in the De