Fulltext results:
- reference_guide @xg
- n_requirement|activation requirements]] and the [[xg:refs|effects]] of the line. It is possible to create 'chains' of line types, which effectively combine many types of line into one. Chains are a very important part of XG. Often it is easiest to define several line types... uld **behave** when activated/deactivated. * [[xg:chains|Chains]] - How to **chain** multiple line types together to perform several actions in sequence. * [[xg:refs|References]] - How to involve another object
- sector_type @ded
- r differs according to the chain type. See the [[:xg:chains#Sector_Type_Chains|sector type chain]] documentation in the [[xg:reference_guide|XG reference guide]] for more information. === Behavior flags === These flags det... as described by a function expression. See the [[xg:function_script|XG function]] documentation for a
- 1.9.0-beta1...4 @version
- veral [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed: network g... n issues ===== Common Code Library ===== ==== XG ==== * fixed: bug that prevented sector chains from working correctly under certain circumstances (du... unctions) * fixed: XSTrav_PlaneTexture - the [[xg_dev]] message "couldn't find suitable" was printe
- chains @xg
- ====== XG chains ====== A single [[xg:triggers|XG trigger event]] can produce any number of effects in one ... e type. ===== Sector Type Chains ===== Each [[xg:sector_type|XG sector type]] has four chains: the floor, ceiling, inside and ticker chain. Like with lines, chains are always line type IDs. The floor chain is proc... ime a Chain event is successfully processed. The chains can be configured to send activating or deactivat
- sector_type_syntax @ded
- onds. ==== Ceiling chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Ceiling chain flags ==== See [[:sector... passes. ==== Floor chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Floor chain flags ==== See [[:sector_t... asses. ==== Inside chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Inside chain flags ==== See [[:sector_... asses. ==== Ticker chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Ticker chain flags ==== See [[:sector_
- sector_type @xg
- ====== Sector Type (XG) ====== A //sector type// defines the behavioral properties of a [[sector]]. A... set to a certain type share the same behavior. [[XG]] allows defining properties related to the visua... nality (for instance, damaging the player). An //XG sector// is a normal [[games:Doom]] sector whose type is an //XG sector type//. XG sectors have special physics pr
- chain_sequence @xg:class
- ====== Chain sequence (XG class) ====== <code>Class = chain_sequence </code> A chain sequence can be used to chain many different [[xg:line type]]s (of any class) behind one line. For ... med intervals. A special line class that sends [[xg:chain events]] to a copy of itself while active. ... g of the chain sequence is stopped. Each of the [[xg:chain events]] will be an activating event. ===
- chain_events @xg
- #REDIRECT xg:chains