Fulltext results:
- version
- ystem#build_numbers|Build]] ^ Notes | ^ |||| | 2.3 | [[version:2.3.1]] | 3685 | | | ::: | [[version:2.3]] | 3650 | DO... more scripting improvements | ^ |||| | 2.2 | [[version:2.2.2]] | 3313 | | | ::: | [[version:2.2.1]] | 3299 | | | ::: | [[version:2.2]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | ^ |||| | 2.1 | [[version:2.1.2]] | 3226 | | | ::: | [[version:2.1.1]] | 2967 | | | :
- 1.9.0-beta6 @version
- <- 1.9.0-beta5.1 ^ Versions ^ 1.9.0-beta6.1 -> ====== Version 1.9.0-beta6 ====== #@Release_HTML~2009-02-25,1.9.0-beta6,1.9.0-beta6~@# These are the release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years
- 1.9.0-beta6.9 @version
- <- 1.9.0-beta6.8 ^ Versions ^ 1.9.7 -> ====== Version 1.9.0-beta6.9 ====== 9th patch release for Beta 6. #@Release_HTML~2010-04-07,1.9.0-beta6.9,1.9.0-beta6.9~@# ===== Known issues ===== * Multiplayer ga... ttp://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099 * "Possible index-out-of-bounds (dgl_texture.c
- 1.9.0-beta6.3 @version
- <- 1.9.0-beta6.2 ^ Versions ^ 1.9.0-beta6.4 -> ====== Version 1.9.0-beta6.3 ====== Third patch release for Beta 6. #@Release_HTML~2009-06-08,1.9.0-beta6.3,1.9.0-beta6.3~@# ===== Upgrading ===== If you are upgrading... ://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due to a (single byte) buf
- 1.9.0-beta6.4 @version
- <- 1.9.0-beta6.3 ^ Versions ^ 1.9.0-beta6.5 -> ====== Version 1.9.0-beta6.4 ====== 4th patch release for Beta 6. #@Release_HTML~2009-07-05,1.9.0-beta6.4,1.9.0-beta6.4~@# ===== Fixes ===== ==== Engine ==== *... http://sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099). ==== All games ==== * Fixed
- state @ded
- 770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Tics ==== How long the state will last. 35 tic's equal 1 second. Any non-decimal value including -1 and 0 can be placed here. Indeed, having a series... ll multiple actions at the same time. a value of -1 is infinite. ==== Action ==== The action to be... wn set of action routines (native code). Since [[version:2.2]], the action may also be defined using Dooms
- player_controls @devel
- the events are executed. ===== TODO ===== (for version 1.9.0-beta6) The mechanism described in this article of how ... . These are the things we need to do: ==== Goal 3: Unified Networking Model ==== * Only client... later point in time, if necessary). ==== Goal N+1: Player Control Setup GUI ==== * Doomsday co... appropriately when exiting/launching. ==== Goal 1: Player controllable locally ==== * Define c