Fulltext results:
- ded
- ag]] | | | |:::| [[ded:text|Text]] | | | |:::| [[ded:values|Values]] | | | ^ Game data |||| |:::| [[ded:episode|Episode]] | [[version:1.15]] | | |:::| [[ded:map_info|Map Info]] | | | |:::| [[ded:line_type|Line Type]] | | Used in [[:XG]]. | |:::| [[ded:sector
- overview_of_resources_doomsday_1.x
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... e subdirectories of the //auto// directory. All DED files placed in the //defs/<game>/auto/// directo... P/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //defs/<game>/auto///. For example, placing //test.ded// into the root of a PK3 has the same end result
- values
- ====== Values (DED) ====== The Values block allows modifying many of the values used internally in a game. Eac... |Other key = Hello ===== See also ===== * [[ded:Values for Doom]] * [[ded:Values for Heretic]] * [[ded:Values for Hexen]]
- create_a_new_monster
- you are already familar with creating and using [[ded]] files and how to load them in [[doomsday]].// ... asy. In fact all we need for our new monster is a DED and a WAD (containing at least one start position... e all I need to create my Barrel Monster is a new DED. Let's get started. ====== STEP 1: The Header ... ==== First thing we need to do is create our new DED file. Create a new DED file called BarrelMonster
- syntax
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
- doomsday
- that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will be overwritten when a game plugin is loaded.... t'' : Reset the engine configuration to default values. In practice, this just erases the contents of th
- readme_windows
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- readme_macos
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- readme_windows
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- readme_macos
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- model
- wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). You shoul... ment.yaw''| Yaw angle alignment mode. The allowed values are:<html><ul><li> ''False'' for no alignment (th... .pitch''| Pitch angle alignment mode. The allowed values are: <html><ul><li>''False'' for no alignment (t... ivalent to the thing's height as defined in the [[ded:Thing]] definition. ===== Materials ===== In
- doomsday
- that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will be overwritten when a game plugin is loaded.... t'' : Reset the engine configuration to default values. In practice, this just erases the contents of th
- infine_script_reference
- script will end immediately. Almost all numeric values (coordinates, colors, scale factors) are interpol... rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Coordinates and values ===== The whole screen is thought to be 320 pix... 5) for more accurate placement of objects. Color values are floating-point numbers, and must be between z
- readme_macos
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- doomsday
- that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will be overwritten when a game plugin is loaded.... t'' : Reset the engine configuration to default values. In practice, this just erases the contents of th