Fulltext results:
- ded
- c]] | | | |:::| [[ded:sound|Sound]] | | | |:::| [[ded:texture_environment|Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]]
- model
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima
- 1.9.0-beta6
- verning when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector using the specified ... ats (based on lump number) and textures (based on TEXTURE# definition id). === UI === * Added new net
- texture_environment
- ====== Texture Environment (DED) ====== A **Texture Environment** definition is used to link a set of [[Material]]s with an [[Environment]]. ===== Syntax ===== Texture Environment { Id = ""; <material namespace> { Id = ""; } } ... can be any number of namespace groups inside each texture environment definition of multiple types. See [[Material#name
- reflection
- ====== Reflection (DED) ====== Any surface (flats or walls) can be rendered with [[shiny surface]] pro... so increase the effect of shininess on areas of a texture. Reflection definitions support the use of any of... ract. ===== Syntax ===== Reflection { Texture = ""; # The wall texture this reflection will be associated with. A # reflection can on
- doomsday
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><
- readme_windows
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... as parameters:<code> -iwad path1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con... aves. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- readme_macos
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con... ki. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- readme_windows
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... as parameters:<code> -iwad path1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con... aves. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- doomsday
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><
- readme_macos
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con... ki. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- readme_macos
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi... ki. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- readme_windows
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... ulated in the Doomsday Script command prompt. * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi... file. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- readme_macos
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi... ki. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- doomsday
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><