Fulltext results:
- running_a_server @multiplayer
- Deathmatch game!" server-info "Come join my game" server-player-limit 8 server-public 1 setmap 1 1 </code> Note: ''serv... "Example's deathmatch game" server-password = "" server-player-limit = 6 server-public = 1 net-dev = 0 net-ip-address = "" net-ip-port = 13209 net-master-address = "www.deng... ==== On the desktop ==== The best way to run a server on your desktop is to use the [[shell]]. You can
- 1.9.0-beta6 @version
- bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... g** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... eported in the [[http://sourceforge.net/tracker2/?limit=50&func=&group_id=74815&atid=542099&assignee=&sta... sidedefs is used to extend the WAD format sidedef limit and at the same time, reduce the size of maps. Bo
- jdoom_version_1_15_0-beta1_.4 @games
- where monsters would forget where they heard the player(s) after loading a saved game. * Mobj->Tracer ... an individual weapon (as if found), f = give the player the power of flight. * Changed: [[ccmd]] [[rev... : read-only cvars that show the status of various player/game values, [[player-health]], [[map-name]], etc. * The "skill 0 trick" is now supported (in the orig
- 1.9.0-beta6.9 @version
- anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne... ertically on each character. * Movement of the player's viewpoint when riding moving platforms suggested the player was squating. * "Double press input events" ht... ering a map after having left a previous one, the player's HUD weapon would be visible briefly before rais
- 1.9.0-beta6.2 @version
- id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.net/tracker/?f... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.net/tracker/?f... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke
- 1.9.0-beta5 @version
- were several issues with clients connecting to a server, where other clients sometimes crashed, or the new client was denied access due to a "ghost" player left behind by a client that had previously exite... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced cli
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mo... ap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter m... born]]: automatically load the latest autosave on player reborn. * Added variable [[:game-save-last-loa
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- sfbug|3496874}} * Hexen co-op: weapons for all player classes should be spawned. {{:sfbug|1572194}} =... a faster engine startup. * Removed fixed upper limit of 768 defined models in use. * Added variable... ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning ... if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel
- 1.9.8 @version
- input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... ===== //See:// [[http://sourceforge.net/tracker/?limit=100&words=tracker_browse&sort=priority&sortdir=de... ively, you can copy this to your **configs/(game)/player/bindings.cfg**: <code> bindevent "global:key-f11-