free-aim with BFG in multiplayer games.
* [[server-game-mod-damage]]: Enemy (mob) damage modifier, multiplayer (1..100).
* [[server-game-mod-health]]: Enemy (mob) health modifier, multiplayer (1..20).
* [[server-game-monster-meleeattack-nomaxz]]: to disable the fix ... ] so all logged in clients are affected.
* [[server-game-radiusattack-nomaxz]]: all radius attacks are inf
* The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multiplay... o fill the screen at aspects near to the original game.
* Monitor vsync is used automatically on Wind... o fill the screen at aspects near to the original game.
* [[:cvar]] [[:finale-nostretch]] 1=Disable a... o fill the screen at aspects near to the original game.
* The help screens shown when selecting "Read
console player weapon 1 and key 2).
* Added [[server-game-coop-nodamage]]:[[cvar]] Disable friendly fire in co-op games, default to off.
* Added [[server-game-noteamdamage]]:[[cvar]] Disable friendly fire amo... near the player is to death. Available via the in-game HUD options menu and the [[view-cross-vitality]]:... class selection via the menu when starting a new game.
* Enhanced [[give]]:[[ccmd]] Can now be used