Fulltext results:
- readme_windows @guide:2.3
- connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_windows @guide:2.2
- connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- doomsday @guide:2.2:man
- . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti
- doomsday @guide:2.3:man
- . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti
- readme_macos @guide:2.2
- connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_macos @guide:2.3
- connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_windows @guide:2.1
- connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- doomsday @guide:2.1:man
- . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti
- readme_macos @guide:2.1
- connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. Any miss... dditional local mods for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_windows @guide:2.0
- connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. **Play... ons why you may not be able to join a multiplayer game. You will be notified if you don't have the same packages that the server is using. You can review the required packages in... ional local packages for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe
- doomsday @guide:2.0:man
- . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe... connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. **Play... ons why you may not be able to join a multiplayer game. You will be notified if you don't have the same packages that the server is using. You can review the required packages in... ional local packages for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti
- readme_macos @guide:2.0
- connected players * server version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list or in the server information popup. **Play... ons why you may not be able to join a multiplayer game. You will be notified if you don't have the same packages that the server is using. You can review the required packages in... ional local packages for multiplayer games in the server information popup before joining the game. **User Interface settings.** The "Scale" setti... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified eithe
- running_a_server @multiplayer
- ow is a brief list of supported variables: <code>server-game-jump = 1 server-game-map = 0 server-game-mapcycle = "T:10 12* 11 17 18 19" server-game-mapcycle-noexit = 1 server-game-mod-damage = 1 server-game-mod-g
- 1.9.0-beta7 @version
- single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-noaut... eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. * Changed: Removed [[cvar]] **server-game-respawn-monsters-nightmare**. ===== jHeretic ==... single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump**. * Changed: Renamed [[cvar]] **ctl-aim-noaut
- player_controls @devel
- ==== * Only clients are allowed to play the game. Trying to play as a "server player" or the "single player" must cause a fatal... any mobjs spawned by the weapon are sent from the server (will have a latency). Otherwise, it would be difficult for the server to determine which mobjs should be sent to which ... imply be removed without any further effects. The server would then provide the rest of the effects. (It's