added for [[boom]] [[thing]] flags:
* **Not Deathmatch**: Thing will only be spawned if **not** playing a deathmatchgame mode.
* **Not Coop**: Thing will only be spa... fault).
* New server-side [[cvars]]:
* [[server-game-bfg-freeaim]]: Allow free-aim with BFG in multiplayer games.
* [[server-game-mod-damage]]: Enemy (mob) damage modifier, multiplayer (1..100).
* [[server-game-mod-health]]: Enemy (mob) health modifier, multip
console player weapon 1 and key 2).
* Added [[server-game-coop-nodamage]]:[[cvar]] Disable friendly fire in co-op games, default to off.
* Added [[server-game-noteamdamage]]:[[cvar]] Disable friendly fire among players of the same color (team) during deathmatch, default to off.
==== jHexen ====
* Crossha... near the player is to death. Available via the in-game HUD options menu and the [[view-cross-vitality]]:
d set up a deathmatch without monsters in E1M5:
setmap 1 5
Note that you can set up a **.cfg** file where you can define the server configuration and automatically open the server ([[dedicated_server|see the example here]]).
If your ser
== Common code library ====
* Mobj types from game modes where they should not be present could be s... j").
* Mobj types specifically disabled in the server configuration could still be spawned dynamically ... 2810953&group_id=74815&atid=542099).
* "Paused game while opened menu bug" (http://sourceforge.net/tr... er of items that can be added to respawn queue in deathmatch mode 2.
* Removed fixed limit "MAX_DM_STARTS"