Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- ====== Resources (version 1) ====== This page summarizes the usage of resources in Doomsday version 1. Most of this still applies... ] in version 2 means the high-level management of resources is different. ===== Resource files and containe... Doom engine data container format. By default all resources such as wall textures, menu graphics and fonts, b
- doomsday @guide:2.3:man
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- readme_windows @guide:2.1
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... rsion|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets|
- doomsday @guide:2.2:man
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- doomsday @guide:2.1:man
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... rsion|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets|
- readme_macos @guide:2.1
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... rsion|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets|
- readme_windows @guide:2.3
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- readme_macos @guide:2.3
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- readme_windows @guide:2.2
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- readme_macos @guide:2.2
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i... story|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- on some key activated switch lines. ===== {{tag|Resources}} ===== * Inadvertent creation of redundant ... ng unnecessary memory allocations. ===== {{tag|Resources}} ===== * New resource subsystem for managing all logical resources including materials, sprites and textures. * A... ception and block/path traversal mechanisms. * Resources: Color palette translation is now implemented at
- packages @fs
- ====== Packages ====== In Doomsday 2, resources are collected into [[packages]]. This article describes the... ver, since the lens flare renderer accesses these resources using the identifer //feature.lensflares//, any o... more manageable components. For instance, common resources needed by several assets could be contained in a ... ersion:1.15]], however it is not yet used for all resources. ===== See also ===== * [[modding:Resource
- flags_reference @ded
- alue = 0x1) Decoration will not be used with IWAD resources. ==== pwad ==== (Value = 0x2) Allow using decoration with PWAD resources. ==== ext ==== (Value = 0x4) Allow using decoration with external resources. ===== Lights ===== ==== nohalo ==== (Value
- resource_packaging_guidelines @modding
- details the recommended conventions for packaging resources for Doomsday 2. ===== Packaging an asset ===== ... y from any other assets that you provide. Common resources needed by many assets, for example texture images... ] "hidden", and the packages that need the common resources should use the ''requires'' metadata variable to
- readme_macos @guide:2.0
- ture filtering]] using a modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal an... Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources faster and operate more efficiently. Usually it i