Fulltext results:
- packages @fs
- packages]]. This article describes the Doomsday 2 package format and how you should go about creating your own packages. ===== Package format ===== A //Doomsday 2 package// can either be a folder or a ZIP archive. Regardless of the type, the file name must have a **.pack** extension. The package is also required to contain metadata that describ
- doomsday @guide:2.0:man
- arance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control [[bindings]] s... h2</code> * The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically... sions. In Home you can manage your game profiles, resource packs and other add-ons, and join multiplayer gam... to use a set of additional packages (data files, resource packs). The appearance of the game tabs can be
- readme_macos @guide:2.0
- arance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control [[bindings]] s... h2</code> * The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically... sions. In Home you can manage your game profiles, resource packs and other add-ons, and join multiplayer gam... to use a set of additional packages (data files, resource packs). The appearance of the game tabs can be
- readme_windows @guide:2.0
- arance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control [[bindings]] s... h2</code> * The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically... sions. In Home you can manage your game profiles, resource packs and other add-ons, and join multiplayer gam... to use a set of additional packages (data files, resource packs). The appearance of the game tabs can be
- resource_packaging_guidelines @modding
- ====== Resource packaging guidelines ====== This page details the recommended conventions for packaging re... be packaged into its own [[fs:packages|Doomsday 2 package]]. This will give users the freedom to load this ... ple texture images, can be placed into a separate package that is then automatically loaded when needed. This common package should be [[fs:tagged]] "hidden", and the package
- 1.15 @version
- far Doomsday has had no internal understanding of resource packaging. The Snowberry frontend has been responsible for parsing package metadata and deciding which actual files Doomsday... ]]. However, we will also allow loading old/other resource package formats for backwards compatibility, although the... ata will inform Doomsday about how the individual resource files in the package should be used at runtime. Assets are uniquely id
- persist.pack @guide
- ==== **persist.pack** is the name of the special resource package where [[:Doomsday 2]] keeps all persistent application data. The package is stored in the user's runtime folder. The package uses the standard Doomsday resource package format (ZIP/PK3 with [[modding:Info]] metadata). ===== Contents ===== ^ File^ Description | | Info| Metadata about the package. | | modules/Config| Serialized ''Config'' namesp
- use_hires_textures_in_your_map @howto
- This article focuses on how to create a texture resource [[pwad]] for use when mapping that takes advantag... nished benefit. * [[xwe]] - Used to create a resource [[pwad]]. * [[doom_builder]] - Used to edit/cr... resolution textures. * [[pak_scape]] - Used to package the finished resources into a [[pk3]] for distrib... at the end of the tutorial. ====== Creating the resource PWAD ====== ===== Creating textures.wad =====
- 1.9.7 @version
- ic on the fly using: ''load heretic-ext'' * **Resource Locator.** The engine's resource locator has been improved to locate the required resources for all games a... s a bit slower than in previous releases. * **Resource URIs.** All resources are now defined using [[resource_uris|URI]] paths into the engine's virtual filesyste
- 1.9.0-beta1...4 @version
- requires; this should make it easier to use large resource packs. The ''-maxzone'' option has been removed a... D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as strangely squished... ==== Linux ===== * Build scripts require zip (package zip on Debian/Ubuntu) ===== Mac OS X ===== *... to use for this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]]
- jdrp_manifest @modding
- # http://prdownloads.sourceforge.net/deng/jdoom-resource-pack-1.01.zip?download # name: jDoom Resource Pack component: game-jdoom language english ( ... Daniel Swanson et al. readme = "The jDoom Resource Pack represents many years' worth of work. Seve... jDRP.ded</tt> must be included within the addon package. Since this manifest is for the ZIP version of jD
- fs
- msday 2, resources are collected into packages. A package has a //.pack// file extension and is either a fo... ntain metadata that describes the contents of the package. * [[fs:packages|Package format and examples]] * [[modding:Resource packaging guidelines]]
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- ch" composition. * Out-of-namespace flat/patch resource lookup errors. * Sky models and various map pr... startup performance with several file system and resource management optimizations. * Tools ([[:texc]], ... nfo file. ===== Games ===== * Renamed core resource packages (e.g., jdoom.pk3) using the new "lib" pr... o/accessing the default config values. * Added package [[:persist.pack]] for storing all persistent stat
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- is interested in finding out what is going on in resource management while suppressing messages from other ... ded {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} outpu... dule:SavedSession]] module provides access to the resource system functionality for savegames (old savegame
- savedsession @script:module
- cess to the savegame manipulation features of the resource subsystem. ===== Functions ===== #@Identifier... single legacy savegame into the native **.save** package format. When this function is called the //savega