* UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and p... origin was always in the top left quarter of the sprite.
* Filters and special filter drawing, affecti... tures/flats/patches/model skins not affected by [[rend-tex-gamma]].
* Drawing Models whose skin is de... the Doomsday Console whilst in dedicated console mode.
==== Misc ====
* Segmentation violation wh
oned exactly the same as the original games'
* rend-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts
====== Fixes ==... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material... his addresses various GL filtering issues where a sprite contains color information in the edge texels.
... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]].
* Resolution independent aspe
ont format that supports RGBA bitmaps
* cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges
* cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj boun... d for collision detection) for debug.
* cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug.
* cvar [[rend-glow-scale]]: multiplier for wall glow height
| Patches| Graphics for menus, fonts and sprite frames |
| LightMaps| Textures for dynamic lights... s directory can have a subdirectory for each game mode. For example, textures meant only for Final Doom:... ternal resource, it first checks the current game mode's subdirectory. If no suitable resource is found ... l be scaled to match the original patch.
===== Sprite frames =====
Sprite frames are patches. They ca