| Patches| Graphics for menus, fonts and sprite frames |
| LightMaps| Textures for dynamic lights |
| Music| Background music |
| Sfx| Sound effects |
... l be scaled to match the original patch.
===== Sprite frames =====
Sprite frames are patches. They can be replaced with external resources just like all othe
ermining the position of automatically calculated lights and halos on sprites was broken. This resulted in... origin was always in the top left quarter of the sprite.
* Filters and special filter drawing, affecti... er a texture replacement was in use.
* Dynamic lights for palette-translated sprites were coloured acco... tures/flats/patches/model skins not affected by [[rend-tex-gamma]].
* Drawing Models whose skin is de
ont format that supports RGBA bitmaps
* cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges
* cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj boun... d for collision detection) for debug.
* cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug.
* cvar [[rend-glow-scale]]: multiplier for wall glow height
heir origin was not visible.
* Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforge... * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... ther side. This also fixes the problem of dynamic lights spreading under similar circumstances.
* Optim... =====
==== Engine ====
* Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle gen