| Patches| Graphics for menus, fonts and sprite frames |
| LightMaps| Textures for dynamic lights... -| - |
| 24-bit| -| Yes| Yes| Yes (B) |
| 32-bit (alpha channel)| -| Yes| -| Yes (B) |
(A) = the palet... mages with an additional 8 bits per pixel for the alpha channel.</blockquote>
The recommended format fo... transparent pixels in an image format that has no alpha channel. Color keying is applied if the file name
Menu|Hexen: character selection menu draws player sprite in wrong pos
* Game Menu: main page objects no... oned exactly the same as the original games'
* rend-dev-wireframe 1 will only affect player view; add... de.
* The menu color widget did not display an alpha slider when setting the fullscreen HUD text color... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
ont format that supports RGBA bitmaps
* cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges
* cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj boun... d for collision detection) for debug.
* cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug.
* cvar [[rend-glow-scale]]: multiplier for wall glow height