world units (was 1500).
* Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]].
* Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]
* Use the same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2
* Use a slightly larger offset for mobj shadows to help avoid z-fighting.... ticularly well currently.
* Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]].
* Removed [[:ccmd]] "smoothscr" - now unnecessary as the
oftentimes required all of my time and energy. As far as the next couple of months are concerned, the s... s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... s sometimes rendered above the object casting the shadow.
* fixed: [[animated_texture]]s/flats would fl... ct sources and smooth sector lighting
* cvar [[rend-bias-grid-multisample]]: multisample factor used