oned exactly the same as the original games'
* rend-dev-wireframe 1 will only affect player view; add... side shadow y offset calculated incorrectly.
* Particle textures not reloaded after a resolution change.
... erflow in GL_DeSaturatePalettedImage resulting in visible artefacts in Patches.
==== Windows ====
* R... Ts would be spawned. Note that this would have no visible effect on gameplay.
* At easy skill modes, the