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- run_doomsday_on_old_hardware @howto
- ar //[[rend-fakeradio]]// to zero. * Disable [[particle_effect]]s or lower the value of the //[[rend-particle-rate]]// cvar. * Disable [[dynamic_light]]s. Set th... instead of multiplicative blending. * Disable particle effects or lower the value of the _rend-particle-rate_ cvar. * Disable detail textures. * Don't u
- console_variable @guide
- etion 1 Changing the value of the variable {{var|rend-particle-rate}} with **force** from the console (to **10**): rend-particle-rate force 10 {{note|Forcing the value of a variable
- readme_macos @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.1:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.2:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.3:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul