Fulltext results:
- 1.9.0-beta6 @version
- ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... s. * Redesigned [[lumobj]] management (dynamic lights). * lumobjs are now projected using a new th... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating poin... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wa
- 1.9.0-beta1...4 @version
- manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resourc... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons *
- overview_of_resources_doomsday_1.x @modding
- sprite frames | | LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effect... e monochrome images that can be used with dynamic lights. The dimensions of a light map must be powers of ... f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-s
- run_doomsday_on_old_hardware @howto
- ove performance on slow CPUs. * Disable [[3_d_model]]s. * Disable simulated radiosity ([[fake_radio]]). Set the cvar //[[rend-fakeradio]]// to zero. * Disable [[particle_effect]]s or lower the value of the //[[rend-particle-rate]]// cvar. * Disable [[dynamic_light]]s. Set the //[[rend-light]]// cvar to zero. ====== Slow graphics ca
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependan... her missile at the wrong z-height. * Incorrect model skin selection during screenwipe/transition. * Incorrect model angle for voodoodolls. * Fixed bug “No longer ... = * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-darkness]] and [[:re
- 1.8.5 @version
- shiny textures react to angle changes * cvar [[rend-model-shiny-strength]]: shininess factor for all models (0..1) * [[model]]:Sub:Blending mode: select a [[blending_mode]] (
- 1.9.0-beta6.9 @version
- more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li... a smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding box
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particl... ==== All Games ==== * Unified game session model. * Unified saved session model. All games now utilize an internal savegame for tracking player progre... essing effect. It can be configured with cvars (''rend-bloom'', etc.) or in the [[:renderer_appearance_s