Fulltext results:
- 1.9.0-beta6 @version
- ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating poin... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Co
- 1.9.0-beta1...4 @version
- rtant new feature in the engine is a new lighting model called bias lighting. It is a combination of manu... ed, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resourc
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- rce namespaces * color palette not found [with model resource packs] * Hexen/Deathkings: game start... Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed w... game plugin versions * multiplayer: test with model resource packs loaded on client * compare ac/d... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
- overview_of_resources_doomsday_1.x @modding
- f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ==
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- her missile at the wrong z-height. * Incorrect model skin selection during screenwipe/transition. * Incorrect model angle for voodoodolls. * Fixed bug “No longer ... = * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-darkness]] and [[:rend-vignette-width]]. * Increased max number of part
- run_doomsday_on_old_hardware @howto
- ove performance on slow CPUs. * Disable [[3_d_model]]s. * Disable simulated radiosity ([[fake_radio]]). Set the cvar //[[rend-fakeradio]]// to zero. * Disable [[particle_effect]]s or lower the value of the //[[rend-particle-rate]]// cvar. * Disable [[dynamic_light]]s. Set the //[[rend-light]]// cvar to zero. ====== Slow graphics ca
- 1.8.5 @version
- shiny textures react to angle changes * cvar [[rend-model-shiny-strength]]: shininess factor for all models (0..1) * [[model]]:Sub:Blending mode: select a [[blending_mode]] (
- 1.9.0-beta6.9 @version
- more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li... a smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding box
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... classes. * Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision a... rdware support for stereoscopic rendering ({{:var|rend-vr-mode}} 13). * Reorganized all frame effects... ing convention. * Removed fixed internal limit Model::MAX_LODS. ===== {{tag|API}} ===== * Input
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. ... ==== All Games ==== * Unified game session model. * Unified saved session model. All games now utilize an internal savegame for tracking player progre... essing effect. It can be configured with cvars (''rend-bloom'', etc.) or in the [[:renderer_appearance_s
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- rtefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset sc... upper limit for the number of submodels that a 3D model can have. * Parser for a blend of [[:info]] (d
- source_prefixes @devel
- PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-int... [refresh]]/Resources (handling of [[texture]]s, [[model]]s, etc.) | | SB| [[bias_lighting|Shadow Bias]] |
- 1.9.0-beta6.8 @version
- ting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * ... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- * Crash when locating a fallback skin for a model without skins (out of bounds memory access). * ... r attempting to enter lighting debug mode ({{:var|rend-tex}} 2). ===== Platform-specific ===== * U
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- he UI framework. * Introduced an abstract data model to allow data to be used more flexibly with sever... are dynamically occluded. * Added cvar {{:var|rend-dev-sector-show-indices}}, enable drawing of sect