Fulltext results:
- 1.9.0-beta1...4 @version
- lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished... s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... fault there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should b
- 1.9.0-beta5 @version
- day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated light... ] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday ... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighti
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... be enabled/disabled from the menu. * With the auto-hide HUD enabled cycling through the inventory wo... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe... d line. * [[:cvar]]s [[:con-alpha]] and [[:con-light]] are now defined as floating-point. * Use the
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- ire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not... e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkD... derer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wr
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- rtefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset scale used... concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map