Fulltext results:
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to
- 1.9.0-beta1...4 @version
- lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished... s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... line-of-sight tests and leaking of smooth sector light. To an extent these issues are insignificant, but... in situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched yet.
- 1.9.0-beta5 @version
- bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated ... ] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe... d line. * [[:cvar]]s [[:con-alpha]] and [[:con-light]] are now defined as floating-point. * Use the... objs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- ire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not... e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-m... derer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wr... * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- rtefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset scale used... concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly. ... essing effect. It can be configured with cvars (''rend-bloom'', etc.) or in the [[:renderer_appearance_s