accuracy at the expense of map load times.
* [[light_range_compression]]: increase light in dark sectors/decrease light in bright sectors
* cvar [[rend-fog-default]]: default fog algorithm
* [[flaremap]]s: loaded from
bug with plane glows not affecting models.
* [[rend-ambient-light]]: [[cvar]] was being reset on level load.
==== Renderer ====
* [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs.
* [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites.
* [[rend-dev-sky]]: [[cvar]] render the sky as a solid sur
resources in the //Patches// directory.
===== Light maps =====
Light maps are monochrome images that can be used with dynamic lights. The dimensions of a light map must be powers of two, for example 256 x 256.... values of the image.
Example: If you assign the light map "Round" to a light source, images with that f