world units (was 1500).
* Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]].
* Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]].
* Renamed [[cvar]] "rend-glow-fog-bright" to
ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable.
* [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlev... a smoothing (enabled by default).
* [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding box
rtefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...).
* When drawing psprites the "static" weapon offset sc... concerned with id Tech 1 map hacks.
* Bias [[:light_grid]] is now prepared JIT if enabled while a map... odels that a 3D model can have.
* Parser for a blend of [[:info]] (declarative document) and [[:doomsd