ive height back to zero.
===== DOOM =====
* HUD weapons vertically offset four pixels lower than in the original game when ... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]].
* Resolution independent aspect-c... etch]]).
* Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]).
* Finale (override: [[:cvar]] ... var]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]] respectively.
* Draw all
aled relative to display resolution and using the HUDscale multiplier (http://sourceforge.net/tracker/?func=... ef]]s by sky [[surface]] [[plane]]s.
* Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotrop... ]] Configure the [[viewgrid]] setup.
* Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenuation distance (default is 1024).
* Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprite