Fulltext results:
- 1.9.0-beta6 @version
- ail&atid=542099&aid=1498484&group_id=74815). * Halo offset calculated incorrectly in LO_AddLuminous. ... tures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating poin... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wa
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... th rendering shiny surfaces). * fixed: light & halo not centered to sprite correctly ([[batman_tc]], ... eration ===== Definitions ===== * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [[resource_name]] OR a [[built
- 1.9.0-beta5 @version
- bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on leve... NOT receive an automatically calculated light and halo. This does not affect manually defined, [[light]]... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable transluc