Fulltext results:
- 1.9.0-beta6 @version
- tures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... r used as identifiers anywhere. * Redesigned [[fakeradio]] back end. * Now fully dynamic and updates ... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating poin... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wa
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- alculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly ... Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsi... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... aked [[sector-over-sector]] tricks * improved: fakeradio now handles complex geometry and DOOM.EXE tricks better * improved: fakeradio wall shadows are now affected by plane glows and ... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used
- run_doomsday_on_old_hardware @howto
- ated radiosity ([[fake_radio]]). Set the cvar //[[rend-fakeradio]]// to zero. * Disable [[particle_effect]]s or... texture memory. * Disable simulated radiosity (FakeRadio). Set the cvar _rend-fakeradio_ to zero. * Disable dynamic lights or reduce the size of dynamic lights. * Use additive blen... sable particle effects or lower the value of the _rend-particle-rate_ cvar. * Disable detail textures
- 1.9.0-beta6.9 @version
- drawn slightly darker than they should be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 ... ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs... ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li