enuation distance (default is 1024).
* Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites an... alls (default is off), not archived.
* Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawing of... mals (default is off), not archived.
* Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of ... ices (default is off), not archived.
* Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable drawing of ver
ites and masked walls with hard edges
* cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug.
* cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug.
* cvar [[rend-glow-scale]]: multiplier for wall glow height
* Added more [[xg_dev]] messages. Reference types are printed by name i
oned exactly the same as the original games'
* rend-dev-wireframe 1 will only affect player view; added m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!).
* The current item... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]].
* Resolution independent aspe... objs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2
* Use a slightly
] enable variable translucency on sprites.
* [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug).
* [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has ... ) using the "missing" texture (for debug).
* [[rend-tex]]: [[cvar]] added render mode 2 to aid lighti