Fulltext results:
- 1.9.0-beta1...4 @version
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- 1.9.0-beta6.9 @version
- ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not just tho... a smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug).
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- rend-tex}} = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not always assign