ites and masked walls with hard edges
* cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug.
* cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug.
* cvar [[rend-glow-scale]]: multiplier for wall glow height
* Added more [[xg_dev]] messages. Reference types are printed by name i
oned exactly the same as the original games'
* rend-dev-wireframe 1 will only affect player view; added m... alculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2
* Use a slightly ... Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsi... ticularly well currently.
* Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]].