Fulltext results:
- 1.9.0-beta1...4 @version
- ault lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used when ... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare... ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls
- 1.9.0-beta5 @version
- d=542099) * Segmentation violation: deleting a bias source while the render lists are frozen. * Vi... bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on leve... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable transluc
- source_prefixes @devel
- PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-int... ling of [[texture]]s, [[model]]s, etc.) | | SB| [[bias_lighting|Shadow Bias]] | | SBE| [[bias_light_editor|Shadow Bias Editor]] | ====== Graphics (drawing routines, DGL) ======
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- * World axes transposed for the "hand" in the [[:bias_lighting]] editor. ===== Gameplay ===== * ... rtefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset sc... directly concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled wh
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- : Mouse cursor drawn when mouse not trapped. * Bias Lighting: Inconsistent light source color => wall... ce attribution. * Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not alw
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- ance bottlenecks. * Deferred initialization of Bias lighting data until necessary and improved deallo... ed memory requirements through reformatting. * Bias light sources in the void are dynamically occluded. * Added cvar {{:var|rend-dev-sector-show-indices}}, enable drawing of sect