rosses a linedef whose type activation method is "player_cross" and one or more key requirements are set which the player does not ha... rawing the fullscreen HUD, only draw one icon per key colour regardless whether the player has multiple keys/cards of the given colour (e.g. if the player has both a red key card and a red skull key, only one icon will be drawn). 0= Draw all owned ... apons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.g., "give h").
* Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... roup_id=74815&atid=542099).
* Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... sound enabled.
* Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately.
* Fixed... in immediate destruction of the Maulotaur's floor fire attack if attempted when the Maulotaur's feet are