awn if the render lists are frozen or if the view player is in the void.
* Fixed: "jHexen: Savegame Cra... 099.
* Fixed: "jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise" http://sourceforge.net/t... side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled.
* Fixed: "Low Damage with Timons Axe and Gauntlets" (http://sourceforge.net/tracker2/i
exen: Cannot progress shortly after going through AxeKey Door;
There is a script typo in the original HeXen regarding the Chaos Serpents behind the Axe Door in the Gibbet.
The script checks approximat... cript will not activate.
Needless to say, if the player reduces the number of serpents to less than three