Fulltext results:
- 1.9.0-beta6
- bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... etween different world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the void at the end of the last map. * Algorithm used for determining the
- infine_script_reference
- mes:Doom]] the text is red by default. In [[games:Heretic]] and [[games:Hexen]] the default color is white. \\ \\ Escape sequences that can be used... seconds | | \P| Pause of 10 seconds | | \0| Text color changed to the text object's color | | \1| Predefined color 1 | | \2| Predefined color 2 | | :| | | \9| Predefined color 9 | ; ''TextDe
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... ths do not populate into resource namespaces * color palette not found [with model resource packs] *... disable bindings for MP chat if there is only one player in game * aspect correct view window geometry * zero player control when receiving conflicting input (turn le
- activation_requirement
- tics". ==== key_1 ==== The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yellow key). If the player doesn't have the key ... shown. ==== key_2 ==== The activator must be a player who has key 2 (Doom: yellow keycard, Heretic: green key). If the player doesn't have the key t... shown. ==== key_3 ==== The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player doesn't have the key th... shown. ==== key_4 ==== The activator must be a player who has key 4 (Doom: blue skull key, Heretic: not used). If the player doesn't have the key th
- overview_of_resources_doomsday_1.x
- me lump name. //(classNum)// is the number of the color translation class. This number is always zero in Doom and Heretic. In Hexen, it's the player's class (0=Fighter, 1=... 2=Mage). //tableNum// is the index number of the color translation table. Doom and Heretic have 4 tables, Hexen has 8. For example: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// suffix makes the image color keyed (i.e. special colors indicate transparent p... A lump containing a raw screen image (for example Heretic's TITLEPIC) is exactly 320 x 200 = 64000 bytes lo
- 1.9.0-beta6.9
- hown on the "Change to" button would indicate the color depth had changed to 16bit. * Crash when attem... anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne... ertically on each character. * Movement of the player's viewpoint when riding moving platforms suggested the player was squating. * "Double press input events" ht
- readme_windows
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And
- doomsday
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And
- doomsday
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And
- doomsday
- rver list or in the server information popup. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And
- readme_windows
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And
- readme_macos
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And
- readme_windows
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And
- readme_macos
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And
- readme_macos
- rver list or in the server information popup. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... sed its source code. **Raven Software** created Heretic and Hexen and released their source code. **And