Fulltext results:
- 1.9.0-beta6
- bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully playable. * Fatal error when attempting to build sector... etween different world surfaces and objects. * Player's in-void status was not reset on map load. This
- infine_script_reference
- one after another with no delay in between. The player can interact with the animation by pressing a key... . 104.5) for more accurate placement of objects. Color values are floating-point numbers, and must be be... der ===== - Background [[:flat]] (or a single-color background). - Picture objects (globally offse... mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... ets a channel but doesn't play [sf_dontstop] * Doom: Use Patch Replacement with the weapon slot indic... ths do not populate into resource namespaces * color palette not found [with model resource packs] *... bjtype dictionary to clients [resource mods] * Doom: Archvile resurrects something => engine shutdown
- overview_of_resources_doomsday_1.x
- r example: //playa1-table01-ck.png// would be the Doom player sprite frame A1 with color table 1. The //-ck// suffix makes the image color keyed (i.e. special colors indicate transparent pixels... If the map contains an alpha channel, the actual color values are ignored; only the alpha values are sig... alpha channel, one is generated by averaging the color values of the image. Example: If you assign the
- doomsday
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- doomsday
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- doomsday
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- activation_requirement
- tics". ==== key_1 ==== The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yellow key). If the playe... shown. ==== key_2 ==== The activator must be a player who has key 2 (Doom: yellow keycard, Heretic: green key). If the play... shown. ==== key_3 ==== The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player d... shown. ==== key_4 ==== The activator must be a player who has key 4 (Doom: blue skull key, Heretic: not used). If the playe
- readme_windows
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_macos
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_windows
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_macos
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_windows
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- readme_macos
- ded automatically after you click the button. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a
- doomsday
- rver list or in the server information popup. **Player name and color.** When a game is running (after joining a multip... yer), go to the game's "Options" menu and select "Player Setup". In this menu you can change your multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Co... te the feel of the original 35 Hz input events of Doom. However, when the screen is actually refreshed a