nel but doesn't play [sf_dontstop]
* Doom: Use PatchReplacement with the weapon slot indicators
* fixed infini... drawing paramater text blocks as used with the [[:patch_replacement]] system, the "break" directive was interpreted i... h the original Patches.
* Changed the built-in Patchreplacement strings for the main menu load/save items and the
patches are first loaded.
===== Where can I get Patchreplacement graphics? =====
You can look around the forums ... can place it's unique patches in **Data\jDoom\Patches\doom2**.
===== See also =====
original sky texture regardless whether a texture replacement was in use.
* Dynamic lights for palette-trans... d and statusbar is not opaque (due to the ST_ARMS patch being smaller than the used in the IWADs).
* S... ition to link the two. This allows mod authors to patch just the Sky definitions without needing to touch
d-ons using the HI_START/HI_END method of texture replacement.
* Fatal error attempting to enter lighting de... esolution texture replacements.
* Broken "tall patch" composition.
* Out-of-namespace flat/patch resource lookup errors.
* Sky models and various map p