Fulltext results:
- doomsday @guide:2.3:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- * {{ file:blur_shader.jpg?300x0}}Completely new OpenGL 2 based graphics code is used for drawing the new... est of the graphics are still drawn using the old OpenGL 1.4 code.) * The UI widgets support OpenGL shaders. Notably, in [[:ringzero]] the console background
- 2.0 @version
- is undergoing a transition to a newer version of OpenGL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile)). Certain parts like the engine UI have already comp
- 1.13 @version
- 0}} **Framebuffer effects.** Doomsday can now use OpenGL shaders to post-process the rendered frames. In t... g: * Fundamental changes have been made to how OpenGL drawing buffers are managed. Keep an eye out for error messages during startup, in case your OpenGL drivers do not support the new arrangement. Remem
- readme_macos @guide:2.0
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.0
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... ndows Vista * DirectX 8 (or newer) * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.1
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.1
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... : Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_macos @guide:2.2
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... U architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- readme_windows @guide:2.2
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... : Windows 7 * DirectX 8 (or newer) * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- doomsday @guide:2.0:man
- s * In-game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==
- doomsday @guide:2.2:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- model @assets
- :GLShaderBank'' where they are stored as compiled OpenGL shader objects. In other words, shaders and model... ble must match an input variable (uniform) in the OpenGL shader. The values of the variables can be animat... nusSrcAlpha>''). Blending is specified using the OpenGL blending function factors and an operator: //(sou
- doomsday @guide:2.1:man
- s * In-game [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (ac... models]]: FBX and MD5 with skeletal animation and OpenGL shaders, [[MD2]] / [[DMD]] with LOD support * [... etic, Hexen, or other supported game * GPU with OpenGL 3.3 hardware acceleration ===== Games ===== ==
- compiling_and_running_1.15_or_earlier_qmake @devel
- ial_releases/qt/|Qt 5 (latest version)]]. VS 2013 OpenGL build recommended. * SDL 2.0 and SDL_mixer 2.0... tx/|Microsoft's DirectX site]]. * [[http://www.opengl.org/wiki/Getting_started|OpenGL 2 (or later) headers]]. * [[eax]] 2.0. Used for environmental sound ef