sent on the system
* outputs audio on its own; musicvolume controls the FluidSynth synthesizer gain
==== Em... dio playback target
* needs streaming samples; musicvolume controls the stream sample's volume
* ''deng_embedfluidsynth'' build option not en
n with the given ID.
; ''SoundAt'' (sound-id) (volume)
: Play a sound at the specified volume. The volume must be between zero and one, one being the maximum.
; ''SeeSound'' (thing-type)
: Play... [[:thing]] definition with a matching ID.
; ''Music'' (music-id)
: Start playing a song. There mus
==== Audio ====
* MIDI music broken when playback is attempted using the sdl_m... a "Before" script is present for a given map, the music played during the map would be started twice, onc... und ====
* Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D so... und positioning was enabled and the sound effects volume control was lower than maximum.
===== Changes =
* Hexen: skies do not scroll
* Hexen: no music beyond title
* replacement sprites scaled to d... and excessive volumes; efficient test for a full volume
* mobj <-> polyobj collisions thrust mobj at a