Fulltext results:
- addon_box @fs
- erview ===== The **.box** format is a special [[modding:addon format]], allowing several addons to be col... xtra / | part4.wad |... <note>Unlike in [[modding:addon bundle]]s, there is no **Contents/** subfol... p of other addons.</note> ==== Metadata ==== [[modding:Info]] is a plain text file — note the lack of ex... .e., metadata). This is analogous to the use of [[modding:Info]] in [[modding:addon bundle]]s. ==== Compo
- light @ded
- cts like flickering fire. To attach a light to [[modding:state|State]] it must have been set up as fullbri... ht. To do this the value 32768 must be added to [[modding:sprite|Sprite]] frame number in the [[modding:state|State]] definition other wise no light will be rendered. The [[modding:state|State]] definitions can be found in Objects
- wad @guide
- Doom]] used to store data files (such as sound, [[modding:graphic patch|graphic patches]], [[modding:texture]]s, palettes and level information). There are two ty... cubus.net|SLADE3]] ===== See also ===== * [[modding:PWAD]] * [[modding:Data lump]] * [[modding:WAD directory]]
- ded
- s|definition types]]. If you are new to Doomsday modding you'll want to familiarize yourself with [[ded:sy... the command line with the ''-def'' option * [[modding:auto_folder|Automatically from the auto directory]] * [[modding:automatic_file_mapping_in_pk3|Automatically from a PK3]] add-on * [[modding:dd_defns|Automatically from a WAD]] add-on * [
- sidebar
- eadme|Readme]] * [[version|Version history]] **Modding** * [[modding:start|Introduction]] * [[modding:overview_of_resources_doomsday_1.x|Resources (v1)]] * [[fs|File syste
- plane_move @xg:class
- ==== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of the plane can be changed in the beginning or in the
- model @assets
- hat can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to vers... is defined (e.g., **Info** of the package). See [[modding:supported 3D model formats]] for details about fi... ny attributes is executed during parsing of the [[modding:info]] document.) ==== Animation variables ====
- 1.15 @version
- modifying the originals. **MAPINFO support.** [[modding:Hexen MAPINFO]] definitions are now supported in ... ipt. This will be the format used for packaging [[modding:gl2_model_renderer|3D models in the future]]. How... ets are described in package metadata using the [[modding:Info]] syntax, and this metadata will inform Doom
- packages @fs
- zed as a package by Doomsday. The file uses the [[modding:ScriptedInfo]] syntax to specify a set of variabl... ch is why the angle brackets are used here (see [[modding:Info]] syntax). The end result is that the folder... for all resources. ===== See also ===== * [[modding:Resource packaging guidelines]] * The //net.de
- 2.2 @version
- .2 ====== This release has several bug fixes and modding related enhancements. #@Release_HTML~2019-12-18,... te customized power-up or story items. **Heretic modding.** A number of modding related improvements have been done for Heretic. For example: customizable menu lab
- automatic_file_mapping_in_pk3 @modding
- utomatic relocation according to the associated [[modding:resource class]]. Files with the following exten... component>\auto\// * [[:pk3]]/[[:zip]] * [[modding:lmp]] (Lump) * [[:wad]] * [[:deh]] {{:verad
- modding @modding
- ====== Modding ====== This is the Doomsday Modding Guide. ===== Table of contents ===== * [[overview_of_resources_doo
- 2.0 @version
- has not. In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has reache... This new renderer supports FBX and MD5 models ([[modding:supported_3d_model_formats|among other formats]])
- readme_macos @guide:2.1
- anced settings that are useful for developers and modding. **Renderer settings.** Most of the renderer se... Doomsday]] * [[version|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 res
- assets
- t refers to a file, the path is relative to the [[modding:ScriptedInfo]] file where the path is specified. ... image filtering]] ===== Guidelines ===== * [[modding:Resource packaging guidelines]] ===== Other reso