Fulltext results:
- gl2_model_renderer @modding
- es of texture maps per model mesh: * Diffuse map: surface color and overall opacity * Normal map / height map: surface normals ... e are planned for future releases: * Material opacity (in addition to opacity from the diffuse map). * Multiple model files representing a single
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- exen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... arping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibil... d after engine reset. * Doom: Failed to locate map data from Memento Mori add-on. * Hexen: loadin... * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer
- model @assets
- .</ul></html> | | ''opacityFromWeapon'' | Model's opacity is affected by the player weapon (psprite) opacity. Defaults to ''True''. | | ''fullbrightFromWeapon'' | M... tely necessary — remember that each object in the map will be processed separately. This value can also... y is interpreted as the path of the diffuse color map. The model asset definition can override these, t
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- n}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an in... e command line. * Widgets will smoothly change opacity when they are enabled or disabled. * Busy mode (e.g., during startup or loading a map) is now longer separate from the regular UI. Ther... or logging detailed information about the current map. * Support for sprites with 16 view angles, us
- shader @assets
- ion | | ''uMapTime''| float | Time in the current map, in seconds since the map was started. Does not increase while the game is paused. | | ''uProjectionMa... ation-only matrix for orienting a reflection cube map around the model. | | ''uEyePos'' | vec3 | Model ... odify the texture UV, emission color, and surface opacity. defines $= {'PREDEF_TRANSFORM_UV(uv)': 'uv =