* Plain data (e.g., //.png// image, //.lmp// file).
* Definition files (//.ded//).
* C... oading of resources =====
All WAD, PK3, ZIP and LMP files placed in the //data/<game>/auto/// directo... relocation based on file name extension: PK3/ZIP/LMP/WAD are mapped to //data/<game>/auto/// and DED g... :
The first three characters of the file name a
When compiling, TexC produces the files PNAMES.LMP, TEXTURE1.LMP and
TEXTURE2.LMP into the current directory.
Compiling a single source file:
</... doom2.tx and my.tx and generate the
files PNAMES.LMP and TEXTURE1.LMP. The names of your patches were
emos do not work ======
* I can't I play old (LMP) demos.
The old LMP demo format only contains the player's actions: e.g., whether the forward key is ... e old gameplay logic. If the user input of an old LMP demo is played back in the current jDoom, the gam